Graphics hardware. Fundamental algorithms. Applications of graphics. Interactive graphics programming - graph plotting, windows and clipping, and segmentation. Programming raster display systems, panning and zooming. Raster algorithms and software - Scan-Converting lines, characters and circles. Region filling and clipping. Two and three dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, colour, and animation. |
Credit hours/ Marks:- 3 |
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